Creating games that consistently push the world around us in a positive direction through memorable multiplayer experiences and thoughtful investment into our communities.

Worldspark is a passion–driven, independent game development studio dedicated to pushing ideas and gaming as a whole forward. Our first title, "Edenbrawl" builds on and modernizes existing genres, focusing on the idea of "unique situation generators" to ensure each match is a thrilling new experience.

Most importantly, Worldspark believes in gaming as a social and progressive instrument as part of our "world-centric" culture. We design specifically around social features, accessibility, and new player experience to ensure our games can be enjoyed by all. Our aim is to re-ignite the feeling of friendship and comradery those ancient late-night gaming sessions and pizza roll-filled LAN parties created, whether that’s with old friends or new strangers.

Our Pillars


Community: Foster and Listen

Our Studio

Trust, Transparency, and Empathy

Our Studio

World First

Our Games

Evolve and Expand

Our Games

"One more turn..."

Our Games

Social by Design

Our Giving Pledge

Worldspark Studios took five years of blood, sweat, and money to finally materialize. Coming from indie roots and knowing the lessons learned from that journey, we’re committed to helping other indie studios accomplish their dreams.

  • All employees receive 40 paid hours per year to dedicate to indie projects that interest them, whether that’s simple advisory or contributing to development.

  • Every quarter, three indie projects will receive $1,000 each to help jump-start development.

We believe that the gaming world has taken a dark turn since our younger days. To combat this worrying trend, Worldspark Studios will be donating 1% of our profits to partners like XP League, which look to empower STEM programs, discourage toxicity, and reignite the fellowship that games have the unique power to create.

Meet the Team

Chandler Thomlison

Founder and CEO

While having no traditional background in game development, Chandler knew he'd make games someday, even if the path to get there was a bit unorthodox. Just a regular guy exceptionally skilled at learning and putting things together, Chandler leads the Worldspark 'world-first' vision and has the unfortunate job of writing all these intros!

Sebastian Cardoso

Chief Product Officer

Serial Entrepreneur and just all around REALLY nice guy, Seb has run with the big dogs at Riot and EA while also lending his expertise to several gaming start-ups. Seb provides some much needed structure around Worldspark, reeling us in when we get a little TOO agile and run in head first, gun's blazin'!

Dorian Compo


UI/UX Wizard Dorian has 15+ years of experience at Activision, Crystal Dynamics, and more. Now, a design director for an NFT studio, Dorian brings to Worldspark his passion for player ownership, culture, and dope UI.

Kevin Chang


Former Systems Designer at Battlerite and now Game Director at an awesome startup, we have zero problems saying Kevin is one of the most technically sound game designers in the universe. Every time we listen to his feedback, it results in a more fun experience, it's that simple.

Jonathan 'Bloom' Shell


As a former world champion in Battlerite, 'Bloom' absolutely destroys us in our internal tests, making him what we call our 'Design Litmus Test'. Does he outplay us every time? Yes. Do we still crave one more shot at taking him down because it's fun every single time? Yes. Design success!

James 'Bakery' Baker


What's better than one world champion? Two! James served as captain and shotcaller for Team Dignitas in the Heroes of the Storm World Championship. A master of macro, James constantly reminds us there are objectives on the map other than kills!

Matthew Garcia-Dunn

Chief Narrative Officer

Matt is the writing genius behind all-time great League of Legends champions Pyke, Ekko, Kindred, and many more. Sometimes we think we have a unique story idea to bring to Matt only for him to say "Oh, like X game/book/movie/comic?" Matt's encyclopedia-like knowledge is dedicated to building a living, breathing, World of Eden and he can't wait to show you what's in store.

Tristan Root

Chief Technology Officer

Tristan spent 15 years at Bungie working on the Halo and Destiny franchises, including time as one of original small-team devs who worked on Destiny from its prototype phase all the way through release and beyond. The initial conversation with Tristan was a barrage of questions about how we as a company planned to do this and do that. That call was quickly followed with another flurry an hour later via Discord message. Every single question was deep and thoughtful, truly conveying Tristan's immense passion for whatever he puts his mind to and we're beyond grateful to have that passion (and his absolutely ridiculous amount of technical knowledge) helping us build Worldspark.

Joseph Marin

Lead Programmer

World's #1 bug squasher, Joseph has worked with the Worldspark team through approximately 56 item reworks, 800 champion ability changes, and 832,600 bugs. A 15-year veteran of Unreal Engine, Joseph somehow always knows the answer when we ask "hey, where can I adjust this value again?"

Sean Megaw

Design Director - Saga

We mentioned a design director spot in a popular gaming Slack channel "for an idle RPG similar to AFK Arena". Sean's first message to us was a screenshot of his #2 Ranked AFK Arena account where he's spent... a LOT of money. Turns out not only is he a GAMER, he's also an industry vet of Ubisoft/Bioware and has even run his own studios the last several years. Excited to focus solely on games this time, Sean is already knee deep in product decks and spreadsheets!

Help Us Redefine the Genre

Worldspark is actively building the best team in Blockchain gaming. If you'd like to be a part, feel free to send your resume to! Detailed job openings are on the way!